Part 24: Chapter 20A: Darkling Woods
Chapter 20A: Darkling WoodsAre you ready to enter the endgame? Then prepare...
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...to notice that a new dungeon has opened up. The Lagdou Ruins has monsters in it, surprise surprise, so we could theoretically go there if we hadn't made a solemn vow not to cheat with the alternate encounters.
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On another note, here's Artur. I was getting tired of Ewan, so I decided that Moulder would be the dark magician instead, so I needed a replacement light magician. I could have, in retrospect, used Saleh instead, but the guy bores me.
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Not the best promotion gains, but the only upside to being a Bishop is being able to walk right over monsters, and it's not like we'll be seeing a lot of those in the future.
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L'Arachel also promoted to a Valkyrie, gaining the power of light, which she'll completely ignore in favor of just using staves some more.
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And while we're at it, why not Gerik too? Just look at that constitution. The idea of a man that strong having to resign himself to swords and bows just makes me weep, so I made him a hero instead, giving him axes.
And now, it's time to...
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Take advantage of Rausten's varied lineup of goods. The game dropped 15000 in our lap last chapter, so not shopping would just be criminal. It's not like the big bad guy set up a gift shop in his temple of doom or anything, so this is our last chance to round out our inventory.
Okay, no false alarms this time. Everyone's ready and properly outfitted. It's time to march into the maw of easily-defeated death.
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Four of the fives stones have been destroyed, leaving only the last stone intact. The last stone must be protected to stave off the Demon King's restoration.
Eirika and company challenge the demons of Darkling Woods. According to legend. the original possessors of the Sacred Stones defeated the Demon King in Darkling Woods.
His foul blood seeped into the land, corrupting every seed and every root. The once-pristine forest was transformed by the flood of disease and venom.
Legend says the Demon King's corpse lies there still, not dead but dreaming. Dreaming of when the last stone is crushed, and he will rise from his bed of rocks and worms and return to the surface.
Within Darkling Woods, hideous fiends roam in increasing numbers, as if responding to some unheard call...
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Where's a duo of singing birds when you need them?
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That man has his cloak tied around the top of his head. Who does that?
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Well, we've seen how powerful Myrrh is, so Morva ought to walk right over Lyon, right?
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The game never outright says it, but when that scene is followed up by this:
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I think we can get an idea of what Myrrh felt just then.
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And we are dumped into the thick of it from there. We'll have quite a few enemies to plow through on our way to the temple, and due to the abundance of hidden triggers, we're also going to get quite a few reinforcements.
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Almost all the enemies are promoted, for what it's worth. All that really does is make them more valuable, since their stats leave something to be desired.
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Riev's leveled up once since we met him last, but he hasn't changed that much. Same old issues with being weighed down. But he's only a small part of the problem.
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The real issue here is with Morva. Like Myrrh, his weapon is giving him various boosts, but Wretched Air also ignores defense entirely. If he hits, and he likely will, you're taking 36 damage. At least he isn't that fast. That's a small mercy.
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New enemy on this map, by the way. The Cyclops is all bulk and not much else. Think of him as the berserker of the monster army, minus the crit.
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Yeah, yeah. We'll see who's laughing when this is over.
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Lute opens with a charge of Bolting.
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Make that two charges. Not a great thing when you've only got five.
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Don't ask me why I brought Knoll instead of Ewan. I guess the kid ticked me off with his levels.
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It pays off in the end, more or less.
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Joshua's also finishing off his training on this map.
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This isn't a good sign.
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And the anti-hype train keeps rolling on.
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Myrrh's got to bulk up a bit, so I send her at the enemy hordes.
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It's good, but it's hard to mess up growths like that.
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At any rate, Joshua's got his own destiny to fulfill.
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Yeah, he could be an assassin. With that skill growth, he'd be a darn good assassin, but I think his strengths lie more in having +15 crit.
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Plus, the cap for strength is only 20. Let's see if that actually matters.
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It gets better, I promise.
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Honestly, with the rich amount of weapons they throw at you this chapter, you almost don't have to shop.
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Myrrh gets a couple more levels. I almost don't have to show these off.
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With the rich weapon variety comes a lot of dangerous weapons too. If Joshua hadn't been promoted, that would have chewed him up in a single blow.
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As I mentioned, there are quite a few batches of reinforcements. They're more valuable than threatening, though the repeated shots of Evil Eye are rather bad for Cormag.
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Yeah, that's more than a little unsettling, and it's very tough to whittle them down too if you're not using magic or one of the many Sacred Twin weapons.
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Oh yes, and I didn't expect this, but Riev moves.
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I believe that's the first time he hasn't opened a conversation with a laugh.
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L'Arachel gets a unique line with this guy, and we'll see that later. I thought she'd have it last chapter, but it's apparently this one.
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For now, just get lost, little man. You smell.
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That's okay. Knowing how villains like the Demon King act, you wouldn't have lasted two days anyway.
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I had a good feeling.
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Amelia: still untouchable and unbeatable, except by herself. I had to retake this once due to her whacking herself with the Devil Axe.
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I love how even dark magic is useful against creatures in a Bishop's hands.
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I think there's a lesson to be learned there.
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Everyone's a little dinged up from fighting, so L'Arachel breaks out the Fortify staff.
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You saw that effective radius, right? Everyone on our side just got healed to full in one shot. Fortify is awesome.
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Amelia is pretty awesome too.
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A new round of counter-kills gives Myrrh four more levels.
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I'd be worried for the Dragonstone, but we're almost done with the game. She'll make it.
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But will her enemies? Notice the capped defense. She's coming at them with 35 defense in total, and the Dragonstone is effective against monsters too. This is just a slaughter.
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Lute's capped her anima magic, so let's witness the wonders of...
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Holsety, the ultimate wind magic tome from Fire Emblems 4 and 5? No, Excalibur is just borrowing the effects from the Wind Sword.
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Magic is magic.
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At any rate, he's getting more magic than Ewan's been getting.
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Past the cyclops, we have gargoyles, or Deathgoyles, I should say, since they're the upgraded form of gargoyles.
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Plus some Wights with uncanny aim.
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Artur gets his revenge.
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Neimi's good at thinning the ranks of all these fliers.
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And I'll be honest, strength and skill are fine.
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But skill alone is atrocious.
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More implausible hits. I should mention that Innes missed twice on 70% chances just before this.
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Yeah, I did mention those Evil Eyes.
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Cormag comes out okay though.
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Fool me once...This Swordslayer actually drops off the monster, so now we've got one too. Guess how many swords we'll run into from here to the end of the game.
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Speed and luck? Knoll was trying extra hard for this level.
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Right idea, but you're not even in Amelia's league.
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And the dodge tank just gets dodgier.
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Moulder doesn't need much to kill monsters with magic. Good thing too, since he isn't getting much.
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Given what he's already got, it's tough to be mad at the guy.
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Best myrmidon in the series, right here.
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More reinforcement deathgoyles. This'd be a bad situation to be in if we were playing hard, since we're trapped between a bunch of mobile flying units.
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As it is, they're leveling fodder.
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Yup, best myrmidon.
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And things are looking up a little bit for Innes.
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And in typical form, Neimi just has to upstage him.
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Almost there...
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Half experience from using staves is apparently something that all classes have to face. It's going to make leveling L'Arachel a little tricky, unless I actually have her go onto the front lines.
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I didn't show it off on the Gorgon chapter, but here's Shadowshot. Surprisingly, it doesn't hit.
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I need to train up Moulder's dark magic, so I finally drag out the Hammerne staff and repair his Eclipse tome.
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Despite being nigh-useless, Eclipse does provide one of the largest weapon experience boosts in the game. I wish you could actually kill someone with it, since you gain double weapon experience for killing someone with a weapon.
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He's ready.
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You've seen Druids, of course, but there's another option for Knoll that only exists in this game.
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This ridiculous-looking bundle of robes here.
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Nice gains, though.
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We'll show off how it works in a second, but we need to soften up Morva first.
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Like most monster bosses, Morva isn't one for words.
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Perfect.
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Yeah, having Myrrh face down her own father puts a bad taste in my mouth.
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But it had to be done for the viewers.
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Hooray.
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So here's what a summoner can do.
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Each summoner has a little warrior that they can summon again and again.
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The guy doesn't have much of a life expectancy, since he can't block anything, but he's good for blocking corridors and softening up enemies. It's like having your own disposable NPC.
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Just don't expect much out of him. He's only got an iron axe, after all.
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Following Morva's death, all that's left is cleanup.
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Some levels are good...
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Others...not so much.
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...I don't have anything to say about this.
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Oh hey, it's that guy.
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Wait, so did you consume him or didn't you? Make up your mind as to how this possession works, game!
Next Time: We finish the job for the first time in the Final Chapter: Sacred Stones
Extra Conversations
I have not been able to confirm this first-hand, but L'Arachel apparently has something she can say to Riev.
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And that was Riev. All the generals of Grado are either dead or on our side. All that's left is the prince himself.